Welcome to the Devlog
Hey everyone! Welcome to the first official devlog post for Entuvu Interactive. I'm excited to share what's been happening behind the scenes and give you a proper introduction to our upcoming game and studio.
Project Announcement: Cup o’ Pandemonium
After months of planning and prototyping, I'm thrilled to officially announce Cup o’ Pandemonium — a cozy, multiplayer-first coffee shop management game where you and your friends can build and run a thriving café together.
The core concept is simple but deep: Start with a humble corner café and transform it into a bustling coffee empire through teamwork, craft, and progression. Players will work together to:
- Master espresso machines, grinders, and brewing equipment
- Create custom drinks and unlock new recipes
- Manage customer orders and build your reputation
- Expand and decorate your shop with new equipment and furnishings
- Compete in daily challenges and seasonal events
The game is being built in Unity with HDRP for beautiful visuals, and features full multiplayer support for 1-8 players using Unity's Netcode.
New Website Launch
Alongside the game announcement, we've launched our brand new website! This site will serve as the central hub for all things Entuvu Interactive — game updates, development blogs, press kits, and community resources.
The site is built with modern PHP and includes features like:
- Responsive design that works on all devices
- Cookie consent management for privacy compliance
- Newsletter signup for development updates
- Integrated Steam wishlist links
You can explore the site to learn more about the game, check out our development roadmap, and sign up for updates.
Development Roadmap
We're currently in the early stages of development, focusing on the MVP (Minimum Viable Product) which includes the core coffee-making loop and basic 2-player co-op. Here's our planned development phases:
Phase 1: MVP (Q1 2026)
Core coffee-making mechanics, basic multiplayer, manual order system, and essential shop management features.
Phase 2: Core Loop (Q2 2026)
AI customers, expanded menu system, shop decorations, day/night cycle, and improved multiplayer features.
Phase 3: Expansion (Q3-Q4 2026)
Tech tree progression, room expansion, custom drink creation, advanced equipment, and workshop mod support.
Phase 4: Empire (2027)
Franchise mode, seasonal events, large-scale multiplayer (up to 8 players), and community features.
This is an ambitious roadmap, but we're taking it step by step to ensure we deliver a polished, enjoyable experience.
What's Next
Over the coming weeks, I'll be sharing more detailed updates on the game's mechanics, early prototypes, and development progress. We'll also be setting up community channels on Discord and preparing for a Steam page launch.
If you're interested in following along, make sure to:
- Learn more about the game
- Subscribe to the newsletter for monthly updates
- Follow us on Twitter
Thanks for joining us on this journey! The coffee shop management genre has so much potential for cozy, social gameplay, and I'm excited to explore it with you all.
Cheers,
The Entuvu Interactive Team