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At this point I wanted to really use the Physics systems in Blender to crush something. And what better to crush then a can. So I used Blender to generate the can I modelled, into different crushed variances. Then of course, textured those cans to my greatest abilities.

I learned a bit about roughness and metallic textures during this process.

This asset includes:

  • 3 Can Models
    • Full
    • Par-Crushed
    • Crushed
  • 4 Can Textures
    • Beer
    • Cola
    • Orange Soda
    • Spit [Like Sprite]